We found the most difficult part of devising was,
coming up with the original inspiration, we had to look at our site (Stage Dock
Door) on several occasions, and view it from different viewpoints to be able to
come up with an idea for our piece. This was a really unproductive way of
devising our piece, as it meant that every different idea we came up with
couldn’t merge with a previous idea, for example we thought that the red paint
on the wall was reminiscent of blood, however nothing else in the site
complimented this initial idea. One part of devising that our group found
difficult was creating a performance without a linear narrative.
A major issue with the devising process was how the
group wanted to create the piece, in any group of people this would be a
problem, but simply because of the lack of time we had to devise our piece, it
became a huge problem, the two major opposing ideas were to do with the
storyline, one idea was to create a storyline, and then fit the site into this
idea, in my opinion this idea could not have worked, as the performance had to
involve the site as much as possible, and if we created a story beforehand, it
would have taken away from the devising process on-site. The other idea was to pick out
all of the local conditions from the environment, and use these objects and
this architecture to create our performance. We had to discover some middle ground that could incorporate
both ideas.
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